News
What we do
Product

Programmable Toaster Oven
Enhance your STEAM curriculum with our IoT Toaster Oven, controlled using MIT’s Scratch-based programming. Equipped with WiFi and Bluetooth, students can monitor temperatures and switch heaters on/off remotely. This tool supports hands-on projects like designing custom cookies and pizzas, fostering creativity and technical skills through real-world coding applications.

Programmable Lighting
Transform your STEAM program with our innovative LED Lighting curriculum, powered by Scratch-based coding platform. Students create light-based art, exploring emotional and spatial expressions. Beyond enhancing educational outcomes, the program fosters a new lighting culture. Cultivate creativity and technical skills in your students through our unique blend of learning and artistic light projects.
Service

Scratch Home Workshop
We offer engaging summer camps and workshops where children can explore STEAM subjects. By integrating IoT devices like programmable toasters and LED lights, we deliver unique STEAM learning programs tailored to your schedule. Inspire young minds with hands-on technology and creative projects that blend coding, engineering, and artistic expression.
Cases
Features
STEAM in Daily Life
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Family Creative Learning
Explore the 'Inventive Family' Approach to Nurturing Your Children's Creativity Together.
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Innovate your everyday
Not just learning, but using all five senses to inspire inventive living.
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Creative Divergence
Discovering a child's true interests through trial and error, embracing creative divergence.
In an era of uncertainty, cultivating individual agency empowers kids to discover and live authentically. We turn everyday life into a learning journey, offering programs to enhance children's agency. Agency involves processes of 'imagination,' 'creation,' 'play,' 'sharing,' and 'reflection.' Embrace elements of modern learning, such as remixing and feedback, in this process. Through life-related activities, foster children's proactive learning beyond programming skills.
Team
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Kazutoyo Takata, Ph.D.
Project LeaderChief Researcher at Panasonic Holdings Corporation, Technology HQ. Visiting Scientist at MIT Media Lab / Lifelong Kindergarten Group from 2016 to 2019. Engaged in modeling human cognition and creativity in the field of artificial intelligence.
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Akira Hirata
StrategyChief Strategist at Panasonic Holdings Corporation, leading US education initiatives. He started his career in M&A investment banking at Dresdner Kleinwort and later served as President of Z-kai USA. Based in Boston, he teaches STEAM to over 300 PreK-8 students and holds an MPP from William and Mary and a BA from Keio University.
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Toshiyuki Shimizu
TechnologyChief Engineer at Panasonic Holdings Corporation. Since 2008, developing over 10 products such as intercoms and energy monitors, some of which achieved Japan's No.1 market share. He is the team’s Chief Technology Officer, responsible for the technical development of educational materials, including IoT devices.
History
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Research in MIT MediaLab
Developed a programmable toaster oven at MIT Media Lab
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Pilot classes for building a new curriculum using programming appliances
At Kosei Junior High School in Niigata Japan, we piloted a class using programmable toaster oven where students designed their ideal cookies through programming. This hands-on experience evolved into a new STEAM curriculum integrating chemistry and biology, confirming its educational effectiveness.
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Smart Lighting Workshop at Media Lab Summer Camp 2021
We participated in "Media Lab Summer Camp 2021," the first educational event independently hosted by the MIT Media Lab in Japan, and held a hands-on session using the programming software "Scratch" developed by MIT Media Lab to program IoT home appliance prototypes and explore "the ideal cookie" and "the future of lighting."
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Start of long-term curriculum demonstration in Japan
We have launched a paid curriculum pilot program, "Scratch Home School – Panasonic’s School," at Tsunashima Sustainable Smart Town, enabling students to learn from the creative learning approach advocated by MIT. Developed a programmable toaster oven at MIT Media Lab.
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Massachusetts schools begin year-round STEAM classes
We conduct a one-year STEAM class for K-8 students at Saint Agnes School, a private school in Massachusetts, USA, from September 2024 to June 2025.
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150+Lessons/Classroom
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3000+Attendees
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98%+Class Satisfaction
FAQ
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Is on-site teaching fee-based?Yes, on-site teaching is fee-based. Prices vary depending on factors such as the number of participants, duration, and whether a teacher is provided. Please contact us for more details.
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What are the target age ranges, number of participants, and content for on-site teaching?We accommodate students aged 8 to 18. The standard duration is 2 hours, but we can arrange the schedule based on your needs.
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What is the contact information?If you would like to inquire about information not included here, please feel free to contact us at the following email address. The information collected from customers via email will be handled in accordance with our privacy policy.
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Where can I attend the workshop?Workshops are scheduled to be held various ocations depending on the timing. Please refer to the NEWS section on our website for more details.
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Can I participate if I am a programming beginner?Yes, you can participate even if you have no programming experience. Our instructors will support you, so please feel free to join with confidence.
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Can I participate if I have allergies?Yes, you can participate. In workshops that involve cooking, we ask that you take home the items you create instead of consuming them on site.
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Can you conduct on-site classes at schools (and other educational institutions or organizations)?Yes, it is possible. For more details, please contact us at the email address below. The information we collect from you via email will be handled in accordance with our privacy policy.